// *************************************
// ** CFG START
// *************************************
// Rey ET config
// Reset Binds
unbindall
// *************************************
// ** BINDS
// *************************************
seta name "^0+^?G^7o^9D^0|^7Re^?y^7y^9y^?."
// Numbers
bind "1" "cg_drawgun 1;weaponbank 1"
bind "2" "cg_drawgun 1;weaponbank 2"
bind "3" "cg_drawgun 1;weaponbank 3"
bind "4" "cg_drawgun 1;weaponbank 4"
bind "5" "cg_drawgun 1;weaponbank 5"
bind "6" "cg_drawgun 1;weaponbank 6"
bind "7" "weaponbank 7"
bind "8" "weaponbank 8"
bind "9" "weaponbank 9"
// Letters
bind "a" "+moveleft"
bind "b" "+zoom;+attack;-attack;-zoom"
bind "c" "+movedown"
bind "d" "+moveright"
bind "e" "+leanright"
bind "CAPSLOCK" "+speed"
bind "q" "+leanleft"
bind "r" "+reload"
bind "s" "+back"
bind "t" "messagemode"
bind "v" "mp_QuickMessage"
bind "w" "+forward"
bind "x" "+prone"
bind "y" "messagemode2"
bind "u" "messagemode3"
bind "l" "openlimbomenu"
// Symbols
bind "DOWNarrow" "zoomout"
bind "UParrow" "zoomin"
bind "`" "toggleconsole"
bind "~" "toggleconsole"
// F Keys
bind "f1" "vote yes"
bind "f2" "vote no"
bind "F3" "ready"
bind "f9" "vstr queueprev"
bind "f10" "g_syncronousClients 1; g_syncronousClients 0" // Start Demo
bind "f11" "stoprecord" // End Demo
bind "f12" "screenshotJPEG"
// Class Selector
bind F5 "class m 1;say_team ^0medic"
bind F6 "class f 1;say_team ^0fieldop"
bind F7 "class e 1;say_team ^0engi
bind F8 "class c 1;say_team ^0cvops-sten"
bind F9 "class s 4;say_team ^0soldier-panzer"
bind F10 "class e 2;say_team ^0engi-rnade"
bind F12 "class c 3;say_team ^0cvops-Sniper"
bind - "team b"
bind ="team r"
// Mouse
bind "mouse1" "+attack"
bind "mouse2" "weapalt"
bind "MWHEELDOWN" "nextweap"
bind "MWHEELUP" "prevweap"
bind "h" "kill;Forcetapout;say_team ^0kill""
seta sensitivity 1.76"
// Other Keys
bind "escape" "togglemenu"
bind "shift" "+sprint"
bind "alt" "+stats"
bind "space" "+moveup"
bind "tab" "+scores"
bind "f" "+activate"
bind "kp_enter" "mp_fireteamadmin"
//Spawn Selector//
//--------------//
bind kp_home "setspawnpt 0; vstr say_spawn_0"
bind kp_uparrow "setspawnpt 1; vstr say_spawn_1"
bind kp_PgUp "setspawnpt 2; vstr say_spawn_2"
bind kp_Slash "setspawnpt 3; vstr say_spawn_3"
bind * "setspawnpt 4; vstr say_spawn_4"
set say_spawn_0 "say_team ^5*^7Default^5-^7Spawn^5~
set say_spawn_1 "say_team ^r*^7Spawn^r-^71^r~
set say_spawn_2 "say_team ^0*^7Spawn^0-^72^0~
set say_spawn_3 "say_team ^v*^7Spawn^v-^73^v~
set say_spawn_4 "say_team ^1*^7Spawn^1-^74^1~
// *************************************
// ** OSP 9 CRAP
// *************************************
seta cg_drawCrosshairPickups "0"
seta cg_drawCrosshairNames "1"
seta cg_drawcrosshair "5"
seta cg_crosshairColor "red"
seta cg_crosshairAlpha "1.0"
seta cg_crosshairColorAlt ""
seta cg_crosshairsize "41"
seta cg_crosshairhealth "0"
seta ch_font "2"
seta cg_autoreload "0"
seta cg_crosshairpulse "0"
seta cg_crosshairAlphaAlt "1.0"
seta cg_crosshairAlpha "1.0"
seta b_muzzleflash "0"
seta cg_muzzleFlash "0"
seta cg_drawWeaponIconFlash "0"
seta cg_crosshairX "0"
seta cg_crosshairY "0"
seta cg_bloodDamageBlend "0.0" // Specifies the transparency level of blood "splatters" when hit by other players' bullets.
seta cg_useScreenshotJPEG "1" // takes screenshots as .jpgs
seta cf_wstopshots "1.0" // font scale of +wstopshots window
seta cf_wstats "1.2" // font scale of +wstats window
seta cg_autoAction "0" // Demo every round
// *************************************
// ** MOUSE PREFERENCES
// *************************************
cl_mouseAccel "0" //choose 'off' mouse accel in Win2k
cl_freelook "1" //freelook enabled, Punkbuster makes sure this is set to 1
m_filter "0" //no mouse filter
m_side "0.25"
m_forward "0.25"
m_yaw "0.022"
m_pitch "0.01501"
in_mouse "1"
cl_run "1"
cl_pitchspeed "140"
cl_yawspeed "140"
// *************************************
// ** RUNNING PREFERENCES
// *************************************
seta cg_bobup "0"
seta cg_bobroll "0"
seta cg_runroll "0"
seta cg_bobpitch "0"
seta cg_runpitch "0"
// *************************************
// ** BLOOD PREFERENCES
// *************************************
seta com_blood "0" //no blood
seta cg_gibs "0" //no giblets
seta cg_showblood "0" //no blood, shows blood when you gib someone
seta cg_bloodTime "0" //no blood
seta cg_bloodFlash "0" // Specifies intensity of the red blood "flash" when taking damage.
// *************************************
// ** CLIENT GAME SETTINGS
// *************************************
seta cg_announcer "1"
seta cg_atmosphericeffects "0"
seta cg_autoAction "7"
seta cg_autoReload "0"
seta cg_bloodFlash "0"
seta cg_complaintPopUp "0"
seta cg_crosshairAlpha "1.0"
seta cg_crosshairAlphaAlt "1.000000"
seta cg_crosshairColor "red"
seta cg_crosshairColorAlt "red"
seta cg_crosshairPulse "0"
seta cg_drawReinforcementTime "1"
seta cg_drawWeaponIconFlash "1"
seta cg_noAmmoAutoSwitch "1"
seta cg_printObjectiveInfo "0"
seta cg_useScreenshotJPEG "1"
seta ch_font "1"
seta cg_autoactivate "1"
seta cg_autoswitch "0"
seta cg_blinktime "100"
seta cg_bloodDamageBlend "0"
seta cg_bloodTime "0"
seta cg_bobpitch "0"
seta cg_bobroll "0"
seta cg_bobup "0"
seta cg_brassTime "0"
seta cg_cameraOrbitDelay "50"
seta cg_coronafardist "1536"
seta cg_coronas "0"
seta cg_crosshairHealth "0"
seta cg_crosshairSize "41"
seta cg_crosshairX "0"
seta cg_crosshairY "0"
seta cg_currentSelectedPlayer "0"
seta cg_cursorHints "1"
seta cg_cycleAllWeaps "1"
seta cg_deferPlayers "1"
seta cg_descriptiveText "1"
seta cg_draw3dIcons "0"
seta cg_drawAllWeaps "1"
seta cg_drawAmmoWarning "0"
seta cg_drawAttacker "1"
seta cg_drawCompass "1"
seta cg_drawCrosshair "5"
seta cg_drawCrosshairNames "1"
seta cg_drawCrosshairPickups "1"
seta cg_gun_fovscale "0"
seta cg_drawFPGun "1"
seta cg_drawFPS "1"
seta cg_drawFrags "1"
seta cg_drawGun "1"
seta cg_drawIcons "1"
seta cg_drawNotifyText "1"
seta cg_drawRewards "0"
seta cg_drawSnapshot "0"
seta cg_drawSpreadScale "1"
seta cg_drawStatus "1"
seta cg_drawTeamOverlay "2"
seta cg_drawTimer "0"
seta cg_emptyswitch "0"
seta cg_fov "120"
seta cg_gibs "0"
seta cg_hudAlpha "1.0"
seta cg_hudFiles "ui_mp/hud.txt"
seta cg_lagometer "1"
seta cg_marktime "0"
seta cg_muzzleFlash "0"
seta cg_noTaunt "0"
seta cg_noVoiceChats "0"
seta cg_noVoiceText "0"
seta cg_popupLimboMenu "0"
seta cg_predictItems "0"
seta cg_quickMessageAlt "1"
seta cg_railTrailTime "0"
seta cg_reticleBrightness "0.7"
seta cg_reticleType "1"
seta cg_runpitch "0"
seta cg_runroll "0"
seta cg_selectedPlayer "0"
seta cg_shadows "0"
seta cg_showblood "0"
seta cg_simpleItems "0"
seta cg_stereoSeparation "0.4"
seta cg_teamChatHeight "6"
seta cg_teamChatsOnly "0"
seta cg_teamChatTime "20000"
seta cg_uselessNostalgia "0"
seta cg_useWeapsForZoom "1"
seta cg_viewsize "100"
seta cg_voiceSpriteTime "6000"
seta cg_weaponCycleDelay "150"
seta cg_wolfparticles "0"
seta cg_zoomDefaultBinoc "80"
seta cg_zoomDefaultFG "55"
seta cg_zoomDefaultSniper "20"
seta cg_zoomDefaultSnooper "50"
seta cg_zoomStepBinoc "3"
seta cg_zoomStepFG "10"
seta cg_zoomStepSnooper "5"
seta cg_zoomfov "40"
seta cg_zoomstepsniper "2"
// *************************************
// ** RENDERER GAME SETTINGS
// *************************************
seta r_allowExtensions "1"
seta r_ati_fsaa_samples "0"
seta r_ati_truform_normalmode "GL_PN_TRIANGLES_NORMAL_MODE_LINEAR"
seta r_ati_truform_pointmode "GL_PN_TRIANGLES_POINT_MODE_LINEAR"
seta r_ati_truform_tess "0"
seta r_colorbits "8"
seta r_customaspect "1"
seta r_customheight "1024"
seta r_customwidth "1600"
seta r_depthbits "8"
seta r_detailtextures "0"
seta r_dlightBacks "0"
seta r_drawSun "0"
seta r_dynamiclight "0"
seta r_ext_ATI_pntriangles "0"
seta r_ext_compiled_vertex_array "1"
seta r_ext_compressed_textures "1"
seta r_ext_gamma_control "0"
seta r_ext_multitexture "1"
seta r_ext_NV_fog_dist "0"
seta r_ext_texture_env_add "0"
seta r_ext_texture_filter_anisotropic "0"
seta r_facePlaneCull "1"
seta r_fastsky "1"
seta r_finish "0"
seta r_flares "0"
seta r_fullscreen "1"
seta r_gamma "1.5"
seta r_glDriver "opengl32"
seta r_glIgnoreWicked3D "0"
seta r_highQualityVideo "1"
seta r_ignoreFastPath "0"
seta r_ignoreGLErrors "1"
seta r_ignorehwgamma "1"
seta r_inGameVideo "0"
seta r_lastValidRenderer ""
seta r_intensity "3"
seta r_lodbias "2"
seta r_lodCurveError "100"
seta r_lowMemTextureSize "0"
seta r_lowMemTextureThreshold "40"
seta r_mapoverbrightbits "3"
seta r_displayrefresh "100"
seta r_mode "8"
seta r_nv_fogdist_mode "GL_EYE_RADIAL_NV"
seta r_overBrightBits "3"
seta r_picmip "2"
seta r_picmip2 "2"
seta r_primitives "0"
seta r_railCoreWidth "1"
seta r_railSegmentLength "32"
seta r_railWidth "16"
seta r_rmse "0.0"
seta r_roundImagesDown "1"
seta r_simpleMipMaps "1"
seta r_smp "0"
seta r_stencilbits "0"
seta r_stereo "0"
seta r_subdivisions "999"
seta r_swapInterval "0"
seta r_texturebits "8"
seta r_textureMode "GL_LINEAR_MIPMAP_NEAREST"
seta r_uiFullScreen "0"
seta r_vertexLight "1"
// *************************************
// ** SOUND PREFERENCES
// *************************************
seta s_defaultsound "1"
seta s_doppler "1"
seta s_khz "44"
seta s_loadas8bit "1"
seta s_mixahead "0.2"
seta s_mixPreStep "0.05"
seta s_musicvolume "0"
seta s_separation "0.5"
seta s_volume "0.520833"
seta s_wavonly "0"
// *************************************
// ** MISC CRAP
// *************************************
seta timescale "1"
seta cf_wstats "1.2"
seta cf_wtopshots "0.8"
seta com_maxfps "125" //max framerate
seta com_hunkMegs "200" //mem. for game
seta com_zoneMegs "16" //another mem. setting
seta scr_conspeed "9999" //console drops fast
// *************************************
// ** NETWORK PREFERENCES
// *************************************
seta cg_predictItems "0"
seta snaps "40"
seta rate "25000"
seta g_syncronousClients "0"
seta pmove_fixed "0"
seta cl_allowdownload "1"
seta cl_freelook "1"
seta cl_maxpackets "100"
seta cl_mouseAccel "0"
seta cl_packetdup "1"
seta cl_pitchspeed "140"
seta cl_punkbuster "1"
seta cl_run "1"
seta cl_timenudge "0"
seta cl_yawspeed "140"
hitsounds on